Kristine Jørgensen is Full Professor in Media Studies at the University of Bergen, Norway. She is the author of Gameworld Interfaces (MIT Press 2013) and A Comprehensive Study of Sound in Computer Games: How Audio Affects Action (Mellen Press 2009), and is manager of the research project Games and Transgressive Aesthetics. Her research interest in Bioware games was initiated when she wrote her master thesis on Baldurs’s Gate 2 in 2003.

Paweł Frelik is Associate Professor in the Department of American Literature and Culture at Maria Curie-Skłodowska University (Lublin), Director of the Video Game Research Center at MCSU, and Visiting Professor of Audiovisual Culture at the American Studies Center, University of Warsaw.
Educated in Poland and the United States, he has taught and lectured in Great Britain, Finland, Germany, and the United States. His research interests include science fiction, video games, fantastic visualities, digital media, and transmedia storytelling. He has published widely in these fields, serves on the advisory boards of Science Fiction Studies, Extrapolation, and Journal of Gaming and Virtual Worlds, and is the co-editor of the New Dimensions in Science Fiction book series at the University of Wales Press.
His new book Kultury wizualne science fiction [Visual Cultures of Science Fictions] was published by Universitas in June 2017, with the significantly expanded English version coming in 2018. He’s currently at work on more writing than it’s good for him, including three book projects: on science fiction video games; the Mass Effect science fiction gaming franchise; and, with Ritch Calvin, on science fiction short film.
In 2013-2014, he was President of the Science Fiction Research Association, the first in the organization’s history from outside North America. He is also Vice-President of the European Association for American Studies and the Science Fiction Literature Division Head of the International Association for the Fantastic in the Arts.